Since May 2018 the Arm School Program (ASP) has been developing innovative educational resources to better support teachers and learners studying Computer Science.
Education is a complex and fractious market to navigate with many stakeholders and divergent needs. This is complicated further by the extreme time pressures on teachers and the sheer volume of non-specialist staff, especially in subjects such as Computer Science in secondary schools. In addition to this, the recent changes in subject content and assessment have left teachers struggling to look forward and devise innovative and engaging resources as well as developing different teaching approaches due to the demands placed on them.
Pedagogical approaches
Educational research shows that an effective way to teach STEM is through a constructivist approach or ‘learning by doing’ while still providing differentiated learning scaffolding as well as relevant and challenging stretch tasks. Project Based Learning (PBL) is a fantastic way to teach STEM in a practical and cross-curricula fashion, but teachers simply don’t have time to create the resources to facilitate this style of learning as it is very resource hungry and time-consuming to produce to a high quality.
This pedagogical approach (PBL) requires an authentic context to make it relevant and engaging to learners, and this is where industry can help by providing modern, relevant and cutting-edge contexts to form the basis of projects.
micro: course
- Teaching Material – traditional format of teaching and learning material consisting of a scheme of work (SOW), lesson plans, slide decks, and activities for every lesson
- Didactic Content – a collection of resources best suited for independent study
- Continued Professional Development (CPD) – training for teachers on platform, pedagogy, resources, technology
- Interactive content – a modern approach using the Virtual Learning environment (VLE) functionality that consists of interactive video content and animation to engage and inspire learners as well as providing rich progression data.
These content types allow teachers to engage with our resources fluidly with a low barrier to entry as more traditional teachers will be attracted to the teaching material format and as they spend more time on the platform may be attracted to the more interactive features it has to offer. The interactive content is the most versatile and engaging content and can be used independently or as part of a blended learning approach. Using the interactive content also allows an analysis of the learner’s progression through the topics and gives an accurate and real-time view of their understanding.
What is blended learning?
Blended learning is a pedagogical approach where we use a mixture of online and physical resources in varying quantities to best suit the learner’s needs. It allows the teacher to adapt the delivery to suit the level of support required by the class and intervene appropriately while keeping learners in their zone of proximal development (ZDP).
Theoretical underpinnings: a modern Constructivist approach