VR/AR

Displaying 11 - 20 of 131

VR adventure dives deep into the ocean

VR adventure dives deep into the ocean
  If you’ve always enjoyed imagining what goes on underwater while you’re crossing the Channel with Eurostar, wonder no more. The high speed train service that directly links the UK to France and Belgium now offers a virtual reality adventure for its passengers.
14th July 2017

VR headset immerses viewer in dangerous driving reality

VR headset immerses viewer in dangerous driving reality
At London’s TechXLR8 show, Leicestershire police demonstrated its VR car safety headset. In an effort to effectively engage with local communities, the force invested in a road safety initiative using the latest technology on the market, to produce a 360° film, watched through VR headsets. The VF4360 is the latest development of Leicestershire police’s Virtual Fatal Four (VF4) road safety education package, aimed at reducing deaths and serious injuries in young drivers. 
12th July 2017

App enables virtual discovery of 16th century Edinburgh

App enables virtual discovery of 16th century Edinburgh
  This weekend, visitors to Edinburgh were able to explore the streets, marketplaces and churches as they may have been in the 16th century thanks to academics at the University of St Andrews. The virtual reality app, released on 7th July, has added a new dimension for visitors, especially for those visiting the Fringe Festival over the summer.
10th July 2017


3D display improves viewing comfort in VR headsets

3D display improves viewing comfort in VR headsets
There is a great deal of excitement around VR headsets that display a computer-simulated world and AR glasses that overlay computer-generated elements with the real world. Although AR and VR devices are starting to hit the market, they remain mostly a novelty because eye fatigue makes them uncomfortable to use for extended periods. A new type of 3D display could solve this long-standing problem by greatly improving the viewing comfort of these wearable devices.
26th June 2017

Enabling easier access to engineering expertise

Enabling easier access to engineering expertise
Virtual Reality (VR) technologies have taken global consumer markets by storm over the last few years. However, their industrial use has been limited, mainly because they only enable the user access to a digital model, without taking actual surroundings into account. However, with the advent of augmented, or mixed reality devices, the game is changing, especially for industrial end users.
23rd June 2017

Breaking through the fourth wall - taking simulators to the next level

Breaking through the fourth wall - taking simulators to the next level
Geoff Turner of Design Rule, explains how Virtual Reality (VR) can be used to enhance product design as the technology becomes more affordable and accessible.
22nd June 2017

The future of Virtual and Augmented Reality

Context approaches higher education with academic and industry leadership to deliver insights that inspire learning. They have explored how advanced technology has transformed the development of augmented and virtual reality in a variety of industries.
22nd June 2017

The search for the perfect lip shade is over thanks to AR technology

The search for the perfect lip shade is over thanks to AR technology
Meitu has announced the launch of 'COUNTER' on its MakeupPlus app - an innovative, virtual cosmetics counter providing users with a unique experience to try before they buy - virtually. COUNTER is accessible globally through MakeupPlus, featuring hundreds of lip products from colour cosmetic brands such as Clinique, Giorgio Armani, Lancôme, YSL and Bobbi Brown, with several more brands continuously added to the app.
22nd June 2017

What is the future of VR & AR for businesses?

What is the future of VR & AR for businesses?
At London’s TechXLR8 trade show which took place 13th to 15th June 2017, David MacQueen, Executive Director, Apps and Media, Strategy Analytics, gave a talk entitled ‘Harnessing VR & AR enterprise opportunities’. Strategy Analytics predicts that half a billion VR headsets will be on the market by 2022, and that this sector will be dominated by low cost smartphone VR. On the other hand, while niche in terms of volume, many enterprises use PC-based VR and this accounts for 40% of total VR & AR revenue.
21st June 2017

Lending a helping hand in the virtual world

Lending a helping hand in the virtual world
Aimed at OEMs in the Virtual Reality/Augmented Reality (VR/AR) markets, BeBop Sensors has introduced its Marcel Modular Data Gloves designed for accurate control and navigation in VR/AR environments. The BeBop Data Gloves are available to OEMs in five, ten, and 14 sensor versions. The data gloves provide haptic feedback and sense knuckle and abduction motion of the human hand.
5th June 2017


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PPMA Show 2017
26th September 2017
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27th September 2017
United Kingdom London
New Scientist Live 2017
28th September 2017
United Kingdom Excel, London
Kiosk Summit 2017
28th September 2017
United Kingdom London
act! 2017
28th September 2017
Germany NHOW Berlin