VR/AR

Displaying 211 - 220 of 233

The importance of PowerVR GPUs

At this week’s I/O conference, Google announced Daydream - a platform for high performance mobile VR built on top of Android N with optimisations called Android VR Mode.
20th May 2016

Enhanced VR among Microsoft research advances at CHI 2016

Enhanced VR among Microsoft research advances at CHI 2016
Advances in machine learning and artificial intelligence aren’t just improving the quality of information available to us — they’re also making it easier to interact with the devices we use to retrieve and manipulate the information. At ACM CHI 2016, the premiere conference on human-computer interaction, Microsoft will present research advances that could vastly improve user interaction in a number of ways and contribute to the company’s ambition to deliver more personal computing experiences.
10th May 2016

Facing your fears with VR

Facing your fears with VR
The recent Wired Health event held in London in April showcased the latest technology and solutions that are helping to shape the future of the healthcare and medical industries. A key part of the event was the Bupa Startup Stage which provided a platform for entrepreneurs and innovators at the cutting edge of medicine and health.
9th May 2016


When VR is your health treatment option

When VR is your health treatment option
Nicolette Emmino takes a look at the role virtual reality (VR) can play within medical applications. Virtual reality - we’ve been hearing a lot about the computer technology that reproduces entire environments and simulates a user’s presence to artificially create sensory experiences, especially with recent releases like Oculus Rift and the Samsung Gear VR devices.
6th May 2016

Step inside a new world with 3D VR glasses for Smartphones

Step inside a new world with 3D VR glasses for Smartphones
Did you ever imagine stepping in a completely different world without travelling? Discover this new world which is dynamic, amusing and thrilling at the same time. Trust Exos 3D Virtual Reality glasses for Smartphone supports you in this ultimate experience.
13th April 2016

FIA Formula E Championship to be broadcasted in VR

Formula E and Virtually Live, has announced a partnership to bring a Virtually Live experience to Formula E. The two companies have been successfully testing live broadcasts in VR during several races this season, and will continue to do so for the remainder of the current championship which will end July 2nd 2016.
12th April 2016

BMW to incorporate VR into its vehicles

BMW to incorporate VR into its vehicles
BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.
8th April 2016

VR could relieve physical and emotional pain

VR could relieve physical and emotional pain
A team of researchers with York St John University has found positive results in testing a VR gaming system as a possible non-pharmacological analgesic to aid in pain management. In their paper published in Royal Society Open Science, the researchers describe their study which consisted of experiments with local volunteers, their results, and why they believe such technology may one day become a part of pain management strategies.
6th April 2016

VR headset concepts focus on immersion and inclusion

VR headset concepts focus on immersion and inclusion
Artefact Group believe VR experiences can be adaptive to any situation and cover a range of more or less inclusive or immersive experiences, so they set out and devised a concept hardware experience feasible for VR in 2020. The two resulting concepts—nicknamed Light and Shadow—paint a portrait of virtual reality that looks like anything but science fiction. The project is a series of wearables for gamers who want the most immersive VR experience and interact with others mainly in the virtual space.
1st April 2016

Technology adds the sensation of motion into VR

Technology adds the sensation of motion into VR
Mayo Clinic and vMocion, LLC, an entertainment technology company, announced it is making available Mayo Clinic's patented Galvanic Vestibular Stimulation (GVS) technology specifically for use in VR and AR. vMocion's 3v Platform (which stands for virtual, vestibular and visual) incorporates this patented GVS technology, which adds a complete sense of 3D movement for the first time into a VR or AR environment.
31st March 2016


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