VR/AR

Displaying 11 - 20 of 222

M&A activity highlights emergence of the AR/VR sector

M&A activity highlights emergence of the AR/VR sector
  Hampleton Partners’ latest analysis of the AR and VR M&A global market reveals that this nascent sector is already showing signs of maturity, with later-stage funding, valuations and transaction volumes on the up and gaining momentum.
31st May 2019

Q&A with SwimAR a launchpad finalist at Subcon

Q&A with SwimAR a launchpad finalist at Subcon
SwimAR, another Launchpad finalist at the Subcon show taking place next week, is a sports technology business with the vision to transform swimming through wearable augmented reality goggles. By having a waterproof heads-up display, swimmers can see real-time, live data such as heart rate, time, laps, distance and average pace. We caught up with SwimAR ahead of the show and competition next week and found about a bit more about them and their journey. 
29th May 2019

Finding common ground in the AR/VR gold rush

Finding common ground in the AR/VR gold rush
When it comes to augmented and virtual reality, we are in a veritable gold rush. Technologists in industries from retail to medical technology to gaming to manufacturing are scrambling to keep pace in the rapidly expanding world of augmented reality (AR) and virtual reality (VR), collectively known as XR. By Brent Insko, OpenXR Working Group Chair, The Khronos Group
23rd May 2019


Partnership to develop next generation AR products

Partnership to develop next generation AR products
Supplier of Smart Glasses and Augmented Reality (AR) technology and products, Vuzix, and Plessey have announced a display device design and long-term supply agreement. This agreement will support the development and production of next-generation AR products and solutions that combine Plessey’s microLED light source technology with Vuzix’ expertise and IP in smart glasses and essential optics technologies.
16th May 2019

Are you ready for a more virtual world?

Are you ready for a more virtual world?
Virtual Reality (VR) has been around for some time now, with the first goggles and gloves being developed as early as the mid-1980s by Jaron Lanier, Founder of VPL Research. Nearly 40 years later and this technology has become integrated into the mainstream and is now something the public can access and use. Many of us will have had the chance to use VR or see it in action, whether it’s been at a theme park, a VR centre or having a turn on a friend’s headset.
16th May 2019

DSP/IP Core pursues grand SLAM

DSP/IP Core pursues grand SLAM
Targeting the automotive, AR/VR, drone, mobile, robotics and surveillance markets, Cadence Design Systems has expanded the high end of its Tensilica Vision DSP product family with the introduction of the Vision Q7 DSP delivering up to 1.82 tera operations per second (TOPS).
15th May 2019

How virtual reality is set to change the world by 2050

Virtual Reality is expected to make a big impact on the world; how we interact with other people, opening up opportunities to experience life on other planets, transforming our health and more.
15th May 2019

What is the future of VR in education?

What is the future of VR in education?
Will all students one day have the opportunity to explore the world from within their classroom walls? Worldwide shipments for augmented reality and virtual reality headsets will grow to 68.9 million units in 2022, with a five-year compound annual growth rate of 52.5%, according to the latest forecast from the International Data Corporation Worldwide Quarterly Augmented and Virtual Reality Headset Tracker. 
1st May 2019

Wearable Technology Show explores the future for AR and VR

Wearable Technology Show explores the future for AR and VR
The Wearable Technology show never fails to disappoint and this year was no different, with a new location and lots of new innovating technologies the potential products that left visitors feeling excited for the future. As well as a number of exhibitors, conferences and seminars this year’s show also consisted of an innovation zone that showcased startups from the UK, Canada, Korea, France, Belgium and the US, and a dedicated KTN (knowledge Transfer Network) area.
4th April 2019

Swimming with humpback whales VR experience

Swimming with humpback whales VR experience
UK-based immersive virtual reality (VR) entertainment business, Immotion Group, has announced the release of its new live-action VR experience, ‘Swimming with Humpbacks’. This experience provides a rare glimpse and insight into one of the most mysterious creatures on the planet. The short film is exclusively available on Immotion’s VR Cinematic motion pods at the Company’s ImmotionVR stores across the UK.
29th March 2019


VR/AR documents


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GIANT Health Event 2019
15th October 2019
United Kingdom Chelsea Football Club Stadium, London
Engineering Design Show 2019
16th October 2019
United Kingdom Ricoh Arena, Coventry
ELIV 2019
16th October 2019
Germany Bonn World Conference Center
Connected World Summit 2019
22nd October 2019
United Kingdom The Business Design Centre, London
IoT Solutions World Congress 2019
29th October 2019
Spain Barcelona