VR/AR

Displaying 11 - 20 of 155

VR travel app now includes 360° video footage

VR travel app now includes 360° video footage
In order to build an extensive library of VR footage from the most spectacular global destinations, navigation company Sygic is sending its professional traveller ‘Michal’ around the world for one year. The videos are to be featured in the company’s new version of its VR travel app. The VR travel app furthers Sygic’s mission to enhance travel experiences for people across the globe.
11th December 2017

VR makes journalism immersive, realism makes it credible

VR makes journalism immersive, realism makes it credible
  Virtual reality technology may help journalists pull an audience into their stories, but they should avoid being too flashy, or their credibility could suffer, according to a team of researchers.
8th December 2017

Can VR headsets and AR apps transform retail?

Can VR headsets and AR apps transform retail?
Whether they like it or not, the growing public familiarity with advanced technology is pushing change on to high street retailers. As much as we may tire of hearing about artificial intelligence (AI), augmented and virtual reality (AR and VR) there is now a depth of expectation among consumers that these technologies will enhance and inform their experiences when they enter a store. Author: James Pepper, Technical Services Director, Vista Retail Support
6th December 2017


Embracing the VR revolution

Embracing the VR revolution
The future of UK manufacturing is education. Leading the drive to plug the skills gap is UK welding products company Weldability Sif, who over the past four years has been diligently working to increase the number of welder training facilities available across the UK. Over the last year, Weldability Sif managed to decrease the deficit of available welders even further, when they joined forces with the manufacturers’ organisation EEF for the expansion of EEF’s welder-training facility.
28th November 2017

When children's creativity meets VR and AR

When children's creativity meets VR and AR
Colouring books and crayons often have a hard time competing against smartphone games and YouTube videos, especially as children come into contact with mobile devices from a very early age. Researchers at the Game Technology Center have combined the advantages of classic toys with the potential of virtual reality to bring new life to the playroom. The researchers are calling their new applications 'augmented creativity'.
21st November 2017

AR places critical information within driver's line of sight

AR places critical information within driver's line of sight
The next evolution of DLP technology for in-vehicle Head-Up Display (HUD) systems has been announced by Texas Instruments. The new DLP3030-Q1 chipset, along with supporting Evaluation Modules (EVMs), gives automakers and Tier-1 suppliers the ability to bring bright, dynamic Augmented Reality (AR) displays to windshields and place critical information within the driver's line of sight.
16th November 2017

VR is moving from the silver screen into the living room

VR is moving from the silver screen into the living room
Until quite recently, the dream of donning a headset and dropping into a virtual world belonged purely in the realms of science fiction, like Star Trek‘s Holodeck or The Lawnmower Man. Thanks to the work of companies like Oculus, HTC, and others, that’s no longer the case. However, virtual reality’s history goes back a whole lot further than that. Here are Digital Trends’ top picks for eight of the major landmarks in tech history that made the VR dream a virtual reality.
14th November 2017

Birmingham City University welcomes tech giants

Birmingham City University welcomes tech giants
  Representatives from two of India’s creative companies visited Birmingham City University to learn more about how the UK university is training the next generation of Virtual Reality (VR) professionals, and with the hope of exploring potential partnerships in the future.
9th November 2017

VR health risks… What’s the reality?

VR health risks… What’s the reality?
Virtual Reality (VR) is a technology that has become more and more accessible in recent years, to the point where our humble smartphones can now be converted into VR viewers. In addition, major players such as Google and Facebook have underlined their intentions to invest in this market, so it looks like the technology is here to stay.
6th November 2017

Procedure simplifies wind tunnel tests

Procedure simplifies wind tunnel tests
The skier buckles her boots, grabs her poles and snaps her goggles into place. She's ready to go – but she’s not on the piste. She’s in ETH Zurich's engineering lab. And there’s a good reason for this peculiar situation: up-and-coming athletes recently spent a week in the ETH’s wind tunnel testing a measuring method developed by the Institute of Fluid Dynamics. Ski racers, ski cross competitors and racing cyclists all attempted to find the most streamlined equipment and aerodynamic positions in the wind tunnel.
30th October 2017


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