VR/AR

Displaying 141 - 150 of 154

Technology adds the sensation of motion into VR

Technology adds the sensation of motion into VR
Mayo Clinic and vMocion, LLC, an entertainment technology company, announced it is making available Mayo Clinic's patented Galvanic Vestibular Stimulation (GVS) technology specifically for use in VR and AR. vMocion's 3v Platform (which stands for virtual, vestibular and visual) incorporates this patented GVS technology, which adds a complete sense of 3D movement for the first time into a VR or AR environment.
31st March 2016

Single camera enables panoramic understanding of remote field sites

Single camera enables panoramic understanding of remote field sites
Fujitsu Laboratories announced that it has developed a technology that generates synthesised 3D panoramic screens to fully understand conditions throughout a worksite for on-site maintenance, inspection and other work. Using time series images taken from a worker-side camera, when combined with augmented reality (AR) technology, remotely supporting operators can use that image to provide precise, omnidirectional instructions to field workers.
18th March 2016

The impact of VR will go far beyond the marketplace

The impact of VR will go far beyond the marketplace
A middle-aged white man sees himself as a young black woman being taunted by a racist. An Israeli grandmother glimpses herself as a Palestinian teen. A star athlete experiences what life would be like in a wheelchair. These are not plots of dystopian movies. They are experiences that take place in VR, which technologists believe will be the next major platform for everything from gaming to social interaction and perhaps even global diplomacy.
17th March 2016


Snapdragon Development Kit is introduced to VR

Snapdragon Development Kit is introduced to VR
Qualcomm announced that its subsidiary, Qualcomm Technologies, has introduced a VR software development kit (SDK). The next generation of mobile virtual reality applications is complex, with extreme power consumption constraints and challenging performance requirements that must be met in order for the VR applications to become truly immersive.
17th March 2016

VR experiences for sports fans

VR experiences for sports fans
A fully immersive viewing experience for sports fans has been announced as part of a joint partnership between STATS LLC, a sports technology company and Virtually Live, a business that enables sports fans to experience live games and events through virtual reality (VR).
16th March 2016

Using VR to transform cancer education in Africa

Using VR to transform cancer education in Africa
  Using virtual reality technology, Vertual (a University of Hull-based company) is helping to transform the quality of cancer education in Africa.
15th March 2016

First code of conduct for the use of VR established

Researchers from Johannes Gutenberg University Mainz (JGU) in Germany have prepared a list of ethical concerns that might arise with the use of VR by researchers and the general public. Along with this list, Dr. Michael Madary and Professor Thomas Metzinger have produced concrete recommendations for minimising the risks. According to Madary and Metzinger in their article in Frontiers in Robotics and AI, additional focused research is urgently needed.
4th March 2016

Smart physical training in VR

Smart physical training in VR
A new system in a virtual training room is helping users practice and improve sports exercises and other motor activities: six research groups from the Cluster of Excellence Cognitive Interaction Technology (CITEC) at Bielefeld University are working on the ICSPACE project to develop this virtual coaching space. CITEC is funding this large-scale research project with 1.6 million Euro and it will run until 2017.
18th February 2016

Orion, the latest hand-tracking software for virtual reality

Orion, the latest hand-tracking software for virtual reality
Leap Motion announced Orion, an entirely new software and hardware product. Orion makes it possible for VR developers and headset makers to tap into the full power of natural hand and finger input for virtual and augmented reality. Leap Motion is making a beta of the Orion software along with new demo experiences and development tools. The company plans to offer Orion software alongside its new embeddable hardware for VR & AR headset manufacturers. 
18th February 2016

Using VR neurofeedback to help stroke patients recover

Using VR neurofeedback to help stroke patients recover
Imagine wanting to take a sip of your morning coffee. To accomplish this, your brain must send a signal that will pass from neuron to neuron all the way down your arm, to your hand, to your fingers. Your fingers will then grasp the coffee and bring it to your lips and then you can enjoy the caffeine fix.
2nd February 2016


VR/AR documents


Sign up to view our publications

Sign up

Sign up to view our downloads

Sign up

Building IoT products for smart healthcare market
8th February 2018
United Kingdom Cocoon Networks, London
Smart Mobility Executive Forum
12th February 2018
Germany Berlin
Medical Japan 2018
21st February 2018
Japan INTEX Osaka
Mobile World Congress 2018
26th February 2018
Spain Barcelona
embedded world 2018
27th February 2018
Germany Nuremberg