VR/AR
What is the future of VR & AR for businesses?
At London’s TechXLR8 trade show which took place 13th to 15th June 2017, David MacQueen, Executive Director, Apps and Media, Strategy Analytics, gave a talk entitled ‘Harnessing VR & AR enterprise opportunities’. Strategy Analytics predicts that half a billion VR headsets will be on the market by 2022, and that this sector will be dominated by low cost smartphone VR. On the other hand, while niche in terms of ...
Lending a helping hand in the virtual world
Aimed at OEMs in the Virtual Reality/Augmented Reality (VR/AR) markets, BeBop Sensors has introduced its Marcel Modular Data Gloves designed for accurate control and navigation in VR/AR environments. The BeBop Data Gloves are available to OEMs in five, ten, and 14 sensor versions. The data gloves provide haptic feedback and sense knuckle and abduction motion of the human hand.
Oxford Street VR water slide makes a SPLASH!
UK retailer Topshop is no amateur when it comes to spotting branding and promotional possibilities that lie within Virtual Reality (VR). The store has previously used technology and experimented with a virtual catwalk back in 2014, to broadcast the AW London Fashion Week show, live to shoppers at its Oxford Street store.
Drones and bat sensors to enhance the cricket experience
Bigger bats, pink balls, covered wickets, hawkeye, Twenty20 and DRS. Cricket is a changing game - and is no stranger to technology. On May 30th 2017 at the International Cricket Council (ICC) Champions Trophy, Intel executives took the stage to share innovations that Intel is bringing to the tournament. These include advanced pitch analysis by an Intel drone, a bat swing profile using a bat sensor powered by an Intel Curie module and a cricket VR...
Gloves powered by soft robotics interact with VR environments
Engineers at UC San Diego are using soft robotics technology to make light, flexible gloves that allow users to feel tactile feedback when they interact with VR environments. The researchers used the gloves to realistically simulate the tactile feeling of playing a virtual piano keyboard. Engineers recently presented their research, which is still at the prototype stage, at the Electronic Imaging, Engineering Reality for VR conference in Bur...
Augmented and virtual reality headsets are by now a reality
Report by IDTechEx Research and free AR and VR webinar by Dr Harry Zervos, Principal Analyst, IDTechEx. Augmented and virtual reality headsets are by now a reality (pun intended), and they bring about a paradigm shift in form factor for portable electronics.
WVGA microdisplay for AR video on show at Display Week
During Display Week in Los Angeles, 21st to 26th May, Leti will demonstrate what it claims to be the world’s first wide video graphic array (WVGA) GaN microdisplay with 10µ pixel pitch. The 10µ pixel pitch technology will help address the growing demand for augmented reality glasses for consumer and professional users, head-up displays for vehicle drivers and for pico projectors and other compact projectors. This ...
Gear 360 and Gear VR with Controller Elevate the Galaxy Experience
Samsung’s Gear 360 places the keys to creating immersive, 360° content in users’ hands. The camera’s latest edition is equipped with new features and a refined design to make sharing those moments even easier, adding further depth to viewers’ immersion with impeccable 4K video.
Yi Halo rig released for Google Jump VR platform
The Xiaomi-backed Chinese company Yi Technology has expanded into the world of VR and 360° video with two new cameras that were announced at the NAB conference in Las Vegas in April. One is for professionals - it’s called the Yi Halo, and it was made in partnership with Google. The other is a consumer spherical camera called the Yi 360 VR.
Experiemnce 'Multi-Device Visualisation' at VR World
The Theorem team will be at VR World (stand C25) in London, UK, on 16th and 17th May 2017 to demonstrate their latest Multi-Device Visualisation Experience Application.