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FIA Formula E Championship to be broadcasted in VR
Formula E and Virtually Live, has announced a partnership to bring a Virtually Live experience to Formula E. The two companies have been successfully testing live broadcasts in VR during several races this season, and will continue to do so for the remainder of the current championship which will end July 2nd 2016.
BMW to incorporate VR into its vehicles
BMW has become the first car manufacturer to introduce a mixed reality system into vehicle development that has been devised entirely using components from the computer games industry. This offers some significant advantages over the VR systems that have existed to date and is the first step towards making virtual reality a very real part of many developer workstations in the not-too-distant future.
VR could relieve physical and emotional pain
A team of researchers with York St John University has found positive results in testing a VR gaming system as a possible non-pharmacological analgesic to aid in pain management. In their paper published in Royal Society Open Science, the researchers describe their study which consisted of experiments with local volunteers, their results, and why they believe such technology may one day become a part of pain management strategies.
VR headset concepts focus on immersion and inclusion
Artefact Group believe VR experiences can be adaptive to any situation and cover a range of more or less inclusive or immersive experiences, so they set out and devised a concept hardware experience feasible for VR in 2020. The two resulting concepts—nicknamed Light and Shadow—paint a portrait of virtual reality that looks like anything but science fiction. The project is a series of wearables for gamers who want the most immersive VR...
Technology adds the sensation of motion into VR
Mayo Clinic and vMocion, LLC, an entertainment technology company, announced it is making available Mayo Clinic's patented Galvanic Vestibular Stimulation (GVS) technology specifically for use in VR and AR. vMocion's 3v Platform (which stands for virtual, vestibular and visual) incorporates this patented GVS technology, which adds a complete sense of 3D movement for the first time into a VR or AR environment.
Single camera enables panoramic understanding of remote field sites
Fujitsu Laboratories announced that it has developed a technology that generates synthesised 3D panoramic screens to fully understand conditions throughout a worksite for on-site maintenance, inspection and other work. Using time series images taken from a worker-side camera, when combined with augmented reality (AR) technology, remotely supporting operators can use that image to provide precise, omnidirectional instructions to field workers.
The impact of VR will go far beyond the marketplace
A middle-aged white man sees himself as a young black woman being taunted by a racist. An Israeli grandmother glimpses herself as a Palestinian teen. A star athlete experiences what life would be like in a wheelchair. These are not plots of dystopian movies. They are experiences that take place in VR, which technologists believe will be the next major platform for everything from gaming to social interaction and perhaps even global diplomacy.
Snapdragon Development Kit is introduced to VR
Qualcomm announced that its subsidiary, Qualcomm Technologies, has introduced a VR software development kit (SDK). The next generation of mobile virtual reality applications is complex, with extreme power consumption constraints and challenging performance requirements that must be met in order for the VR applications to become truly immersive.
VR experiences for sports fans
A fully immersive viewing experience for sports fans has been announced as part of a joint partnership between STATS LLC, a sports technology company and Virtually Live, a business that enables sports fans to experience live games and events through virtual reality (VR).