Analysis

3M Shows Multi-Touch, Multi-Player Functionality at IGE 2010

16th December 2009
ES Admin
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3M Touch Systems will demonstrate new Multi-Touch technology, the next generation gaming interface, on stand 3570 at the International Gaming Expo (IGE) 2010, 26-28 January, Earls Court, London. Multi-Touch technology offers simultaneous tracking of up to 10 individual fingers, from single or multiple users, and supports standard flick and scale gestures, making it ideal for next generation game and user application development.
3M will exhibit its 19-inch Multi-Touch developer kit featuring 3M Projected Capacitive touch technology with Windows 7 compatibility, a wide-aspect ratio (16:10, 1440 x 900 resolution) LCD chassis display with a durable glass surface and less than 15 milliseconds touch response. Also included in the kit are a desktop stand, USB and VGA cables, plus access to the password secure 3M Multi-touch Developer Program site for firmware updates, on-line technical support and hosted developer forum.

Alongside the developer kit, 3M will show a 22-inch desktop display and 22-inch entertainment table both using Multi-Touch technology. Other stand highlights include

Surface Capacitive Technology

The MicroTouch SCT7650EX System offers an economic, user-safe, easy to seal, robust touch solution for ATM, kiosk, and vending machine applications. The system has a superior liquid and dust seal and an optically-clear laminated glass-on-glass construction, which provides superior impact resistance and 86.5 per cent light transmission for brighter, crisper display images.

Dispersive Signal Technology (DST)

Interactive DST displays will be on show featuring gesture capabilities. DST offers fast, accurate and reliable touch response for large displays in public environments. The technology is also suitable for table game surfaces since operation is unaffected by static objects resting on the touch surface.

MCT System

Additionally, 3M’s next generation multi-sensory touch interface, the MCT System, will be on the stand. The system can be implemented either as part of an original gaming machine or as an after-market retrofit to existing video slot machines. Touch sensations range from simple clicks and variations in resistance to pulses or vibrations. These can be coordinated with events on screen, as well as graphical and audio effects, to draw players deeper into the game.

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