VR/AR

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Check out the future of AR/VR at the Wearable Technology Show 2017

Check out the future of  AR/VR at the Wearable Technology Show 2017
  Co-locating with the fourth Wearable Technology Show, the AR, VR & MXR Show is taking place at ExCeL London on 7th-8th March, and will include keynote speakers from Google and Microsoft will talk Daydream and HoloLens.
21st February 2017

A virtual experience of our cultural heritage

A virtual experience of our cultural heritage
Virtual Archaeology is a well-established field at the intersection of Cultural Heritage and Digital Technologies. An international team worked to design and evaluate a new kind of VR-mediated experience aimed at enhancing the understanding, social relevance and enjoyment of archaeological Cultural Heritage. The concept of Cultural Presence, a relatively new notion in the area of HCI, can be used to advance the field of Virtual Archaeology by taking advantage of the interactive character of VR.
16th February 2017

VR device shipments to hit 110m by 2021

VR device shipments to hit 110m by 2021
According to ABI Research, standalone VR device shipments will hit 110m by 2021. While mobile device-reliant VR shipments - for example Samsung Gear VR and Google Daydream - dwarf today’s other VR device types, standalone devices will see a 405% CAGR through 2021, compared to a 42% CAGR for mobile VR.
14th February 2017


Personalised VR displays match user’s eyesight

Personalised VR displays match user’s eyesight
  Some technologies can be tuned to our personal characteristics, like the voice recognition on smartphones trained to recognise how we speak. But that isn’t possible with today’s virtual reality headsets. They can’t account for differences in vision, which can make watching VR less enjoyable or even cause headaches or nausea.
14th February 2017

'Virtual reality for producers' event in NYC

'Virtual reality for producers' event in NYC
The VR/AR association, New York chapter, will present 'Virtual Reality for producers: how to create and deliver for the new content frontier' on 15th February 2017, 7 to 9pm at NYU Data Future Lab 137, New York City. Virtual reality – or, the latest iteration of the technology - had a strong market presence in 2016, with releases from Oculus Rift, HTC Vive, Samsung Gear, and Sony PlayStation. 
7th February 2017

Mixed reality simulation solution makes use of HoloLens

Mixed reality simulation solution makes use of HoloLens
On the eve of the International Meeting on Simulation in Healthcare (IMSH) in Orlando, Florida, CAE Healthcare announced the release of CAE VimedixAR, an ultrasound training simulator integrated with the Microsoft HoloLens. CAE Healthcare will be the first company to bring a commercial Microsoft HoloLens application to the medical simulation market.
1st February 2017

Licence agreement signed to enhance educational VR

Licence agreement signed to enhance educational VR
The touchless gesture control system from Crunchfish has been selected by Avantis Systems, a provider of technical solutions for schools, for its educational platform ClassVR.com.
30th January 2017

Reducing the fear of death with virtual reality

Reducing the fear of death with virtual reality
It has been proved that you can reduce your fear of death through virtual reality experiences conducted in a certain way. A team of researchers at Barcelona University conducted experiments which, combined with prior research and anecdotal evidence, showed that people who have near-death experiences quite often find they have less fear of death.
26th January 2017

Partnership delivers an immersive wireless VR experience

Partnership delivers an immersive wireless VR experience
Lattice Semiconductor, and TPCAST announced an exclusive partnership to deliver wireless solutions for Head Mount Display (HMD)-based VR systems. Lattice’s WirelessHD solution, along with a suite of FPGA and ASSP products, are offered exclusively in TPCAST’s VR applications which require low latency, high bandwidth wireless video transmission.
24th January 2017

VR platforms could add £1bn to UK’s retail market

VR platforms could add £1bn to UK’s retail market
  Research has found that the UK’s retail market could be boosted by as much as £1bn a year, if consumers were given access to visualisation technology that allowed them to virtually place products in their own homes before committing to costly purchases.
17th January 2017


VR/AR documents


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Wearable Technology Show 2017
7th March 2017
United Kingdom ExCel, London
embedded world 2017
14th March 2017
Germany Nürnberg Messe
electronica China 2017
14th March 2017
China Shanghai New International Expo Centre
Southern Manufacturing
21st March 2017
United Kingdom FIVE, Farnborough
Microwave & RF 2017
22nd March 2017
France Paris expo Porte de Versailles