VR/AR

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Integration will create more immersive VR environments

Integration will create more immersive VR environments
Collaborating with Manus VR a developer in virtual reality gloves, Vicon; the motion capture technology specialist for the entertainment, engineering and life sciences industries, plans to incorporate more virtual reality into production. This key integration will give customers the ability to incorporate the Manus VR Glove into their production pipelines – providing full finger tracking.
2nd August 2017

Driving the global virtual reality market

The global Virtual Reality (VR) market is was valued at $2.19bn in 2016 and is expected to grow at a CAGR of 57% till 2020.
2nd August 2017

Nature Treks VR supports foot motion controller

Nature Treks VR supports foot motion controller
  Nature Treks VR now supports natively the 3dRudder foot motion controller. The user doesn't need to configure anything on the 3dRudder dashboard. All the settings are handled directly within this unique and amazing VR experience. Nature Treks is not a game in the traditional sense, it is a non competitive experience aimed as an aid for relaxation through the use of audio and visuals.
28th July 2017


Consumers overwhelmingly vote in favour of in-store AR

Consumers overwhelmingly vote in favour of in-store AR
A survey by Vista Retail Support has found that 96% of consumers who have experienced Augmented Reality (AR) in a retail store say they found it helpful and report that it has improved their shopping experience. Of the respondents who have experienced AR in a store, 96% say they have used an AR headset that allows users to view 3D computer-generated images of products as if they are in front of them. Ninety-two percent of those respondents say they found the headset experience helpful.
27th July 2017

VR vs. AR: What will dominate the future?

VR vs. AR: What will dominate the future?
Virtual Reality (VR) and Augmented Reality (AR) are two technologies that have the potential to significantly change the world in which we live. However, currently they are struggling to truly capture the hearts and minds of consumers and businesses. So what does the future hold? Chris Longstaff, Senior Director of Product Marketing and Technology, PowerVR, Imagination Technologies explains.
25th July 2017

VR adventure dives deep into the ocean

VR adventure dives deep into the ocean
  If you’ve always enjoyed imagining what goes on underwater while you’re crossing the Channel with Eurostar, wonder no more. The high speed train service that directly links the UK to France and Belgium now offers a virtual reality adventure for its passengers.
14th July 2017

VR headset immerses viewer in dangerous driving reality

VR headset immerses viewer in dangerous driving reality
At London’s TechXLR8 show, Leicestershire police demonstrated its VR car safety headset. In an effort to effectively engage with local communities, the force invested in a road safety initiative using the latest technology on the market, to produce a 360° film, watched through VR headsets. The VF4360 is the latest development of Leicestershire police’s Virtual Fatal Four (VF4) road safety education package, aimed at reducing deaths and serious injuries in young drivers. 
12th July 2017

App enables virtual discovery of 16th century Edinburgh

App enables virtual discovery of 16th century Edinburgh
  This weekend, visitors to Edinburgh were able to explore the streets, marketplaces and churches as they may have been in the 16th century thanks to academics at the University of St Andrews. The virtual reality app, released on 7th July, has added a new dimension for visitors, especially for those visiting the Fringe Festival over the summer.
10th July 2017

3D display improves viewing comfort in VR headsets

3D display improves viewing comfort in VR headsets
There is a great deal of excitement around VR headsets that display a computer-simulated world and AR glasses that overlay computer-generated elements with the real world. Although AR and VR devices are starting to hit the market, they remain mostly a novelty because eye fatigue makes them uncomfortable to use for extended periods. A new type of 3D display could solve this long-standing problem by greatly improving the viewing comfort of these wearable devices.
26th June 2017

Enabling easier access to engineering expertise

Enabling easier access to engineering expertise
Virtual Reality (VR) technologies have taken global consumer markets by storm over the last few years. However, their industrial use has been limited, mainly because they only enable the user access to a digital model, without taking actual surroundings into account. However, with the advent of augmented, or mixed reality devices, the game is changing, especially for industrial end users.
23rd June 2017


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SPE Offshore Europe 2017
5th September 2017
United Kingdom Aberdeen Exhibition & Conference Centre
EPE 2017 ECCE Europe
11th September 2017
Poland Warsaw
ON Semiconductor Power Seminars 2017
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DSEI 2017
12th September 2017
United Kingdom ExCeL, London
RWM 2017
12th September 2017
United Kingdom NEC, Birmingham